Courseplay Mod for FS25 - is a popular tool in the Farming Simulator community that allows players to automate various farming tasks, such as plowing, seeding, harvesting, and transporting crops. It offers a range of customization options to tailor its functionality to your specific needs. It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more.
Features CoursePlay:
- Converted from FS22 to FS25;
- The ability to generate a course;
- Saving and Loading a Course;
- Work in the field, but so far without the possibility of replenishing and unloading (except for a self-unloading combine);
- There is currently no multiplayer support;
- use headlands;
- work on irregularly shaped fields, not just rectangles;
- work around islands in the field (like power lines);
- save auto-generated courses to use a forage wagon to collect what a mower or harvester cut before;
- find and collect or wrap all bales on a field;
- work on vines;
- let up to 5 helpers work on the same field in a group;
- combines find a trailer to self-unload when full;
- unload combines with trailer or auger wagon;
- use loaders to pick up heaps on the field or to empty bunker silos;
- set up your own fields wherever you like;
- works great together with AutoDrive, let Courseplay do the fieldwork and AutoDrive to refill a sower or unload a forage wagon;
- customize the automatically created fieldwork courses to your liking with the course editor;
- work in bunker silo to push and compact.
Tested on game version v1.9.x
CoursePlay Mod v8.0.2.1 for FS25
Last edited by: admin - 23-06-2025, 22:59
Reason: Mod Updated to v8.0.2.1
Reason: Mod Updated to v8.0.2.1
Changes in v8.0.2.1:
- Various fixes and improvements added
- Config added
Changes in v8.0.2:
Changes in v8.0.2:
Changes in v8.0.1.5:
- Loop turn on headland is now a setting to turn on or off
- Various other fixes
Download Link 1
Changes in v8.0.1.4:
- Enhancement mod
- Adjustment for Gregoire GL vine harvester
- Added new loop corner turn for towed implements with a grain car in combination. The 1st headland must be round!
- Added debug output for diagnostic purpose
- Update modDesc Version to min Patch 1.7.0.1
Download Link 1
Changes in v8.0.1.2:
- Possible fixes for #655 , #578 and #586
- Another fix for field boundary detection
- Fixes for NEXAT DLC
Download Link 1
- Various fixes and improvements added
- Config added
Changes in v8.0.2:
- Fix Combine does not start #818
- Fix Lands setting direction depends on start position #802 This reverts the changes from #709 which will not be changed.
- Fix for #795
- Fix for #612 and maybe #196
- Enhancement for harvester with delayed filling #357 #813
- Fix for #786 Change the turn for Harvesters on second headland.
- Use the second headland turn on the first headland for root harvesters and Oxbo harvesters.
- Better alignment behavior for approaching a moving combine with an unloader with big turn radius (e.g. auger wagons).
- Improvements for controller input.
- Soil sampler and other PF fixes.
- Pathfinder improvements.
- Added draw custom field on the CP AI Map with updated help menu. #539
- New Pathfinder algorithm jump point search added. This will speed up pathfinding a lot when the distance to the target is high. This can be turned off in vehicle settings but is on by default.
- Added penalty factor setting for the pathfinder, default is 1.
Changes in v8.0.2:
- Fix Combine does not start #818
- Fix Lands setting direction depends on start position #802 This reverts the changes from #709 which will not be changed.
- Fix for #795
- Fix for #612 and maybe #196
- Enhancement for harvester with delayed filling #357 #813
- Fix for #786 Change the turn for Harvesters on second headland.
- Use the second headland turn on the first headland for root harvesters and Oxbo harvesters.
- Better alignment behavior for approaching a moving combine with an unloader with big turn radius (e.g. auger wagons).
- Improvements for controller input.
- Soil sampler and other PF fixes.
- Pathfinder improvements.
- Added draw custom field on the CP AI Map with updated help menu. #539
- New Pathfinder algorithm jump point search added. This will speed up pathfinding a lot when the distance to the target is high. This can be turned off in vehicle settings but is on by default.
- Added penalty factor setting for the pathfinder, default is 1.
Changes in v8.0.1.5:
- Loop turn on headland is now a setting to turn on or off
- Various other fixes
Download Link 1
Changes in v8.0.1.4:
- Enhancement mod
- Adjustment for Gregoire GL vine harvester
- Added new loop corner turn for towed implements with a grain car in combination. The 1st headland must be round!
- Added debug output for diagnostic purpose
- Update modDesc Version to min Patch 1.7.0.1
Download Link 1
Changes in v8.0.1.2:
- Possible fixes for #655 , #578 and #586
- Another fix for field boundary detection
- Fixes for NEXAT DLC
Download Link 1
Simple steps to install FS25 Mods:
- Download the mod «CoursePlay Mod v8.0.2.1 for FS25»
- Copy the mod in ,,My Computer> My Documents> My Games> Farming Simulator 2022 > mods" folder
- Start the game, activate the mod
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