Changes in v1.2:
- Initial ModHub release
- Zip name remaned to remove _pc
- Moved credits from description to contributors section
- Debranded multiple textures at request of GIANTS
- Icon image renamed
- Updated preview image
- Updated Overview image (aka PDA)
- Moved storeItems from modDesc.xml to storeItems.xml
- Made the feed troughs in the open pastures hideable by pressing O at them
- Removed Renault Master from Mobile Home as it has too many polys
- Changed icon for Tommy Shlug NPC
- Tidied up fillTypes xml
- Tidied up fruitTypes xml
- Removed grape and olive from the growth calender
- Corrected floating cottage between field 117 and 124
- Corrected rusty gate at the Dark Blue farm (Clipping into the shed)
- Added autoopen="false" tag to the animatedObjet code for the hedges, fences and walls to prevent these from automatically hiding/uniding when "AnimatedObject Extend" mod active
- Corrected slighty floating bridge entering open pasture at starter farm
- Made placeable mods required mods for the map instead of having them built into the map at request of GIANTS
- Made the hedge collisions toggleable (Trigger at the workbench in the shop)
- Removed duplicated pine trees
- Adjusted triggers on multiple fences to prevent them conflicting with hedges / walls below them
Changes in v1.1.0.3:
- Corrected floating log stacks at sawmill (New save required)
- Increased size of bale trigger at all the sell points to make it easier to sell bales (New save NOT required)
- Changed width of the pedestrian splines to help with pedestrians clipping through buildings etc. Still will happen but not as often (New save NOT required)
- Altered the mud mod info layers. Made the mud less severe (New save required)
- Corrected typo in animals xml to make use of the new feature added to Chissel's Enhanced Animal System mod - Custom animals now do not get overridden by the EAS mod (New save NOT required)
- Modified foliage areas for the sheep pasture at yellow farm and cow pasture at dark blue farm to use entire field for grazing mod (New save required)
- Added Swiss cows and additional Brown & White variation for the Holsteins. Holsteins and Swiss cows now using base game fully grown cow model instead of same model as the heifers. (New save NOT required)
BallySpring – is a fictional Irish map based in the West of Ireland with 172 fields, mainly grassland with some arable fields. There are 10 farm yards to choose from. Highly customisable map with all buildings, walls, hedges, fences and yard clutter etc. removable. All gates on the map are opened by default. This is to allow access to the fields etc. to complete contracts. You can only open/close the gates that are on land that you own. This is a compromise so the gates can be sold.
Features BallySpring: – Custom Animals: Bulls, Calves, Goats, Ducks and more – The Goats give you Goats Milk. To collect the Goats Milk from the pasture there is custom versions of the ingame Lizard MKS 8 & MKS 32 Liquid Tankers in the shop – Custom Cattle Breeds: Hereford, Jersey, Charolais & Simmental plus basegame Holstein, Angus & Limousin – Multi Terrain Angle – Maize Plus mod supported – Animal Grazing mod supported – Enhanced Animal System mod supported – Mud System mod supported – Custom Traffic – Irish Number Plates – Custom seasonal growth plan with Cotton and Sugarcane removed (Thanks to Disturbed Simulations) – Relight Installed – Custom Sounds – Custom NPC’s – Collectibles – Road Network built in Blender – All hedges have collisions – Removable Hedges, Walls, Fences etc. (Press O at the object to remove) – Productions and sellpoints – Precision farming ready with realistic soil map – Most things only work once the land has been bought. Animals, silos etc