Changes in v2.0.3:
- Delete the old version of the map from the mods folder and put the new version of the map 2.0.3.0 there. This update does not affect your progress on the map in your save!
- replacement of the entire forest on the map (changed to the standard one) . In standard trees, the drawing and weight of trees have been additionally changed downwards
- changes in the price file for the purchase and sale of many products and extracted resources
- fixed the situation with the execution of contracts, now the unloading of resources will be more random (not only in the seaport)
- changes in the production and consumption chains of resources
- removed objects in the form of tire tracks on the road because of which the harvester saw an obstacle in field number 9
- removed all collisions in road signs
- additionally removed collisions in power lines that cross the roadway
- the height of product storage hangars and product sales points hangars has been increased
- the height of the hangars of the points of sale of products has been increased
- the amount of electricity produced in solar panels , wind turbines and thermal power plants has been increased
- reduced the volume of sound effects in all factories
- fixed the trigger for unloading cotton (Fabric production)
- fixed a trigger in the seaport (loading point for naval ships) . Now it does not require unloading of cotton.
- fixed a trigger in the seaport (loading point for naval ships) . The sale price has been reduced from 1.1 to 1.0
- fixed unloading and unloading triggers: Production of flour confectionery products
- fixed unloading and unloading triggers : Grain complex
- fixed unloading and unloading triggers: Alcoholic beverage production
- fixed unloading and unloading triggers: Juice and beverage production
- fixed unloading and unloading triggers: Fertilizer production
- fixed unloading and unloading triggers : Dairy production
- fixed unloading and unloading triggers : Fabric production
- Fixed unloading and unloading triggers : Factory Case
- fixed unloading and unloading triggers : Production of products made of wooden slats
- fixed unloading and unloading triggers : Crude oil refining plant
- fixed unloading and unloading triggers : Furniture Factory
- fixed unloading and unloading triggers : Clothing production
- fixed unloading and unloading triggers: Sugar beet processing plant
- fixed unloading and unloading triggers : Potato processing plant
- fixed unloading and unloading triggers : John Deere tractor production
- fixed unloading and unloading triggers: Coal and iron ore production
- fixed unloading and unloading triggers : Meat processing plant
- fixed unloading and unloading triggers : Pulp Mill
- fixed unloading and unloading triggers : Gypsum loading station
- fixed the trigger for unloading cotton (Fabric production)
- other minor corrections on the map
Changes in v2.0.0.2:
- removed all traffic lights, barriers and speed radars from the map
Changes in v2.0.0.1:
- IMPORTANT! Delete the old version of the map Nordgrad, as well as your saves. Otherwise the map will not work properly or will not work at all!
- added icons to all factories
- removed two pipes under field number 64
- fixed : terrain under the barn on one of the farm plots
- fixed : the top layer of the two fields that are given to the company at the start, now they contain wheat (ready for harvesting)
- reduced selling price : coal, sand, clay, asphalt, gravel, iron ore, rubber, stone powder
- fixed sales triggers in seaport
- fixed : for network play: logistic centers, barns, etc. can now be used by all players from any farm
- fixed : buildings and decoration objects in the pulp mill that were in the air
- fixed : Fabric production-trigger for receiving cotton is in the correct location
- price change when buying factories and other things
- price change when buying quarries
- fixed : removed static machines in the port that were interfering with traffic
- fixed : mp3 audio file format to ogg format
- added new custom sounds to the map
- fixed : farmer's barns work correctly, when you sell them, the decor next to them is sold.
- added speed radars
- traffic lights now work
- removed collisions on power lines that cross roads
- added power plant on the map
- added possibility to build wind generators and solar panels (electricity production)
- added new products: coke
- added AI splines for helpers on the whole map
- fixed : field numbering
- fixed : unload trigger in seaport (grain). Long trailers for multiple compartments can now unload without problems
Nordgrad – WarBossBY has released a beta version of its European map Nordgrad. An industrialized region with a huge number of various production points, spacious lush forests, as well as mining in realistic scale quarries. Fertile lands cover a large portion of the terrain where any farmer would feel at home. A place with a broad and competitive market that provides incredible financial opportunities.
Features Nordgrad: – 53 fields – Over 127,000 trees – Diverse forest areas – Tangled forest roads – 3 BGAs – 4 career – 6 cities – 1 village – 2 trains with large trains – A huge number of different enterprises – Sea port