Credits: Courseplay Dev Team

Courseplay – is a popular tool in the Farming Simulator community that allows players to automate various farming tasks, such as plowing, seeding, harvesting, and transporting crops. It offers a range of customization options to tailor its functionality to your specific needs. It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more.

Features CoursePlay:
– The ability to generate a course;
– Saving and Loading a Course;
– Work in the field, but so far without the possibility of replenishing and unloading (except for a self-unloading combine);
– There is currently no multiplayer support;
– use headlands;
– work on irregularly shaped fields, not just rectangles;
– work around islands in the field (like power lines);
– save auto-generated courses to use a forage wagon to collect what a mower or harvester cut before;
– find and collect or wrap all bales on a field;
– work on vines;
– let up to 5 helpers work on the same field in a group;
– combines find a trailer to self-unload when full;
– unload combines with trailer or auger wagon;
– use loaders to pick up heaps on the field or to empty bunker silos;
– set up your own fields wherever you like;
– works great together with AutoDrive, let Courseplay do the fieldwork and AutoDrive to refill a sower or unload a forage wagon;
– customize the automatically created fieldwork courses to your liking with the course editor;
– work in bunker silo to push and compact.

Changes in v7.4.1:
– GUI Improvements
– Added unloader support for Dewulf zkivse.
– Added chopper unloader support known from FS19 back in. (The pre call for the 2nd Unloader is not added, maybe at a later Version)
– General unloader improvements, for example the unloader and combine will drive the full row and not stop close to the end of the row.
– Added call unloader at % setting for combine, adjustable from 60% to 90% with 5% incremental steps by @MatteoDelfavero

Tested on game version v1.13.x 

Video #1Video #2