Credits: Courseplay Dev Team
Changes in v7.2.1.3:
- Combine Unloader Enhancements:
- Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction.
- After unloading a loader the reverse driving part is skipped.
- Added traffic control for unloading to the heap with multiple unloaders.
- Copy/paste job parameters between unloader and loader workers.
- AI menu position markers can now only be changed, if they are allowed.
- Some HUD adjustments.
- Bale collector/wrapper now works the same way, as the combine unloader in terms of markers.
- The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!
- The position has to be set everytime in the ai menu!
- This fixes problems with AD restarting and also has the advantage that you don't need another AD Target on the field to start the driver.
- Added error debug msg to debug
Changes in v7.2.1.2:
- removed forgotten debugs;
- other fixes and improvements
Changes in v7.2.0.5:
- Goeweil pack fix when CP HUD is active on vehicle.
- Baler won't get blocked by bale when reversing and bale is still in the baler.
- Balepusher ignore bales configurable bool for vehicleConfig.xml (only for Fieldwork!)
- Added Bale Pusher and Bale Pusher to the config as first bale pusher.
- Changelog updated for Modhub Update
Changes in v7.2.0.2:
- Fixes custom field destructor timing
- improvements for bunker silo driver
- Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).
- Disables a few hotspots, while drawing a field border.
- Disables shield raising while driving into the silo for now.
- Add option for Fieldwork to send driver back to start waypoint, when done with work.
Changes in v7.2:
- added bunker silo mode and combine unloader mode.
- the remaining time for fieldwork is now displayed on the HUD.
- support for Universal Autoload.
- option to show the current course on the mini map.
- user setting to change between feet and meters.
- simple collision avoidance for unloaders to not crash into the combine.
- option (keybinding) for course editor to delete all waypoints until the end.
- new course visibility option (blue eye icon) to show everything
- between the leading 20 and last 5 passed waypoints.
- help menu sections for unloading combines and compacting/pushing in a bunker silo.
- countless fixes and improvements
Courseplay – is a modification for Farming Simulator 22. It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more.
Features CoursePlay:
– The ability to generate a course;
– Saving and Loading a Course;
– Work in the field, but so far without the possibility of replenishing and unloading (except for a self-unloading combine);
– There is currently no multiplayer support.
Changes in v7.2.1.3:
– Combine Unloader Enhancements:
– Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction.
– After unloading a loader the reverse driving part is skipped.
– Added traffic control for unloading to the heap with multiple unloaders.
– Copy/paste job parameters between unloader and loader workers.
– AI menu position markers can now only be changed, if they are allowed.
– Some HUD adjustments.
– Bale collector/wrapper now works the same way, as the combine unloader in terms of markers.
– The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!
– The position has to be set everytime in the ai menu!
– This fixes problems with AD restarting and also has the advantage that you don’t need another AD Target on the field to start the driver.
– Added error debug msg to debug
Tested on game version v1.9.x