Changes in v2.5:
* Added Soup Factory as a new production, producing Triple, Carrot, Parsnip, Potato and Beetroot Soup as new products.
* Added cannery as a new production that produces carrot, parsnip, and beetroot cans as new products.
* Potato chips integrated into the food factory as a new product.
* Added carrots, parsnips and beetroot to the recipe for MultiFeed production.
* North-West industrial area (grape factory, food factory, brewery, malthouse and excipients factory) can now be built on.
* South-East industrial area (sugar factory, oil mill and cereal factory) can now be built on.
* Cowshed increased to 200 animals.
* Sheepfold increased to 130 animals.
* Production rate of cows, sheep, pigs and chickens doubled.
* Malthouse production rate increased.
* Brewery/distillery production rate increased.
* Spinning production rate increased.
* Tailoring production rate increased.
* Oil mill recipe changed.
* Sugar factory recipe changed.
* Water prices for the fountains halved.
* Traffic lights installed.
* Ready for Premium Expansion DLC.
* Ready for AnimalGrazing - grazing animals (cows and sheep)
Changes in v2.1:
- Added biodiesel production. The recipe does not correspond to reality, as otherwise the production of biodiesel would not pay off. The rapeseed or soy cake resulting from the production in reality was replaced by pig feed and mixed rations for the LS.
- Added curd as a new production in the cheese factory.
- Cheesecake was added as a new production at the Bakery and requires, among other things, the new Quark product.
- Chocolate Cake has been added as a new production at the Bakery.
- Chocolate Muesli has been added as a new production at the Muesli Factory.
- Cheesecake, chocolate cake and chocolate muesli can be sold at pizzeria, restaurant, fast food restaurant and shop - Le Jardin des Fermiers. The quark can also be sold at the bakery in addition to the sales stations mentioned above.
- Vineyard and Olive Farm turned into Fields so they are ready for Precision Farming. The field numbers were intentionally not included - but attached to them so that you don't have to rename numerous fields in the AD courses.
- Increased production cycles of some productions.
- PDA map updated.
- Bug fix for misplaced streetlights in courtyard and extended courtyard area.
- Bugfix: GCHB Granary is available again as a sell point.
Ferme Beyleron – this modification adds an extended farm with large cowshed incl. automatic feeder and manure heap superstructure, large pigsty, large sheep pen, large chicken coop, large horse stable, three large greenhouses incl. additional tanks, large mule silo NL16-22-16000 Multifrucht, large truck scale, large fuel tank, large driving silo, workshop, two shelters with back wall, large hall, shelter with solar roof, bulk material hall, Kärcher.
Features Ferme Beyleron:
– Vineyard at an abandoned winery, incl. ready-made vines and purchased plot.
– Tailor’s atelier as an additional production building next to the spinning mill.
– Sugar factory as an additional production building.
– Oil mill as an additional production building.
– Muesli factory as an additional production building.
– A restaurant as an additional point of sale for crops and industrial goods on a nearby lake.
– Pizzeria as an additional point of sale for crops and industrial goods on a nearby lake.
– A fast food restaurant as an additional point of sale for crops and products.
– Farm silo converted to multifruit, incl. bale trigger.
– Small plow.
– Ball escapement for three hoppers of the feed robot (barn).