Changes in v1.1.1:
- Removed sugar beet cut as an option in cow feed mixture so any automatic feeding robot work properly again.
- Cow barns with feeding robot included in the map will now accept also dry alfalfa and clover.
- Added support for the Farm Production Pack DLC in selling stations.
- Added spanish translation.
Changes in v1.1:
- (New save game is NOT REQUIRED but there are things you need to know before updating, read carefully. Changes marked with: (*) will reflect only in new save game.)
- Added full support for Premium DLC.
- Added new crops: alfalfa, clover and incorporated into animal feeding.
- Added placeable bunker silos accepting alfalfa and clover. (For players not using Maize Plus mod.)
- Added Manure System mod support.
- Added Straw Harvest Addon mod support.
- Added placeable cow barn variants without pastures.
- Product pallets can be sold via train now.
- Significantly increased production speed for Fruit and Vegetable Processing Plant.
- Added icicles hanging from roofs to all buildings on the map, visible during the winter.
- Adjusted weather, lowered average temperatures for summer and winter. Temperatures during summer should not go over extremes as 40+ degrees (for the map country) and colder winter so snow can potentially last longer.
- Reworked manure output method for calf huts due to an issue of manure spawning inside from other pastures if placed close to them. To get manure form calf hut: Position your shovel or trailer inside of the calf hut fence area and hit R (default keybinding - see your controls menu).
- Removed liquid manure tanks on the main farm and pig farm as standalone pre-placed objects. Instead they are now part of each animal barn they correspond to. NOTE: Make sure to use or move your slurry stored in these tanks, before updating the map, if you do not want to lose it! When loading existing save game you will get warning / error messages in log, regarding these tanks. It is normal you can ignore that. (will happen only once and that is because it will try to load something that no longer exists.)
- Bales in the storages now have low-poly models and the drawing distance has been reduced. This should help a bit more with performance (especially for older PCs) if you storing bales in the bale storages instead of outside and especially with large quantities.
- Simplified rails and railroad props collisions. This should help a bit with performance when you are near rails or in places such as train station aswell as easier crossing of rails outside the railway crossings.
- Added enhanced crop growth stages for all crops on the map. Each growth stage now has different height so the growth looks much smoother.
- Barley and wheat can be planted in the spring now (in march).
- Some crops do not require rolling now.
- (*) Added extra pallet storage into the multi-shed building on the main farm.
- (*) Added sugar beet loader to sugarmill “owned” by the sugarmill factory, useable for everyone.
- (*) Fixed snow masks for pre-placed farm buildings. There will be no more empty, non snow covered small areas when some buildings where sold.
- Fixed walls color selection for placeable Cow Barn (large).
- Fixed straw visuals for placeable calf shelter.
- A lot of minor visual, gameplay and other improvements.
- Added french translation.
Changes in v1.0.1:
- For most changes a new savegame start may be required.
- Added option to disable electricity pole collisions in fields. To do so, go to town hall in village called Šterusy (the one uder the main farm on PDA. You will recognize the town hall by the Slovak and EU flags) There you find trigger with exclamation mark.
- Added custom manure heaps and extensions. 3 different dimensions - small (500,000 l), medium (1,000,000 l) and large(2,300,000 l).
- Added placeable cow barn variants with feedeing robot.
- Improved object storage buildings and increased capacities. Consumables storage building also got the object storage feature - can be used as pallet storage.
- NPCs will no longer grow cotton (not realistic for the map location. Still availabe for you to grow if you want.)
- Reduced buy prices for animal food at the livestock market to more reasonable values.
- Chipwood boards product in sawmill now has its own fillType and pallet. Can be sold or further processed to make furniture in carpentry.
- Improvements and tuning to both sawmill and carpentry. Carpentry now also produce woodchips as byproduct.
- Fine tuned storage values for grain shredder (pig food maker) at the main farm to more realistic values, requires more care now as was intended.
- Increased product storage capacities and production speed in some factories built into the map.
- Fixed tip collisions not beeing removed correcly, when preplaced building was sold. (For this to reflect 100% correctly, new save game is recommended.)
- Fixed rare occurrence of cow escaping the preplaced cow pastures - should no longer be the case.
- Fixed collectible texts, when collected all.
- Many small visual and other fixes, improvements across the map and placeables.
Carpathian Countryside – is a fictional map inspired by a modern real life agricultural company and its surroundings in western Slovakia. This map features rolling hills, dense forests, winding rivers, and charming villages, creating a rural setting that is perfect for immersive farming experiences.
Features Carpathian Countryside: 3 Pre-placed farms. – Main Farm – The largest pre-placed farm on the map, consisting of: 2 cow barns, 1 pigsty, 1 horse barn, farmhouse, large grain silo with production point for making animal feed, vehicle workshop, 2 covered bunker silo buildings ( 6 bunkers in total), many shelters for vehicles or any packaged or loose goods, large slurry storage, slurry tanks, water tower and more. (If you start in new farmer game mode, you already own the Main Farm). – Pig Farm – All about the pig with: 2 pig barns, grain silo, bunker silo, vehicle workshop, vehicle shelter, slurry storage, bale shed, bulk storage, water tower and slurry tanks. – Sheep Farm – Includes: 1 sheep barn, 1 chicken coop, grain silo, bunker silo, vehicle workshop, vehicle shelter and bale shed. – All 3 pre-placed farms are fully editable, you can sell individual buildings or parts of fences – you can expand the farms. You can sell everything and build your own farm on the same place. Most buildings and objects used on pre-placed farms also have their placeable variants included in the map. – Collectibles included. 100 wooden toys divided into 10 sets, 10 collectibles in each set. The reward for collecting is 1,000, the reward for completing the entire set is 100,000 and the toy will be displayed on the shelf in your room in the office building. – 39 fields. Especially large fields with different shapes, also some medium and small. – 3 unmarked Meadow fields. – Large forest area. 7 purchasable forest parcels with different sizes, conditions and corresponding prices. – Several small streams crisscross the land, with free water withdrawal. – Field missions included, mission NPCs with Slovak names. – Train system – driveable train with railroad silos and sales point. – 6 sales points, each interested in a different type and quantity of goods. – 3 shopping stations, Farm supplies and Lime station – possibility to buy farm consumables (e.g. seeds, fertilizer) directly in the trailer. Livestock market provide the opportunity to buy manure, slurry and animal feed from them.